Dungeon rework:
- Every dungeon can now be soloed.
- Reward count per run went from 1 to 4, always 4 different items — no more getting the same gem twice.
- On top of those 4, every clear also gives 1 Dungeon Token, guaranteed — that's 5 rewards total, every time.
- Time to complete each mission is up 50% (e.g. 2 min → 3 min).
Possible rewards
The 4 random rewards are rolled from the pool below — it's a lottery, not "you get everything listed," but never the same item twice in the same clear. Levels 15-25 have their own separate, smaller pool — everything from level 26 up shares the pool described further down. The Dungeon Token doesn't come from this pool — it's separate and always guaranteed.
Levels 15-25 (3 dungeons)
- Gain 1% EXP Potion x2
- Keen Talic
- Favor Talic
- Grace Talic
- Water Crystal x2
- Light Ruby x2
- Lightning Obsidian x2
- Terra Topaz x2
- Gold Point Pill x5
No Armor Box, no T3 gems, no Evolution Stone, no boxes/recipes at these levels.
Levels 26-49 — common to all
- Keen Talic
- Favor Talic
- Grace Talic
- Ice Crystal
- Fire Ruby
- Wind Obsidian
- Poison Topaz
- Evolution Stone [Low] x5-10
- Smith Material Box
- Rune Box
- Intense Weapon Recipe
- Intense Armor Recipe
- Superior Weapon Recipe (rare)
- Artisan's Breath
What changes by level (26-49)